Takeru Hashimoto

Takeru Hashimoto

Ph.D. student

Cyber Interface Lab @ UTokyo

About Me

Takeru Hashimoto (japanese name: 橋本 健) is currently a Ph.D student at the Cyber Interface Laboratory in The University of Tokyo in Japan. He is studying computer science, human computer interaction and robotics in the graduate school of The University of Tokyo. He received his master’s degree in information science and technology and bachelor’s degree in mechano-informatics engineering from The University of Tokyo in 2020 and 2018 respectively. His awards include the Young Researcher’s Award from the virtual reality society of Japan and the Honorable Mention Award in SIGCHI. His current research area is Virtual / Augmented Reality of haptics and Human-Augmentation.

Download my resumé.

Interests
  • Haptic Display
  • Body Schema
  • Computational Perception
Education
  • Ph.D student at Cyber Interface Lab

    The University of Tokyo

  • Master in Information Science and Technology, 2020

    The University of Tokyo

  • BSc in Mechano-informatics, 2018

    The University of Tokyo

Publications

(2022). MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control. In The 35th Annual ACM Symposium on User Interface Software and Technology (UIST'22).

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(2021). Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. In Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2019). 多様な形状知覚を提示するトルクフィードバックVRコントローラ. In 第24回バーチャルリアリティ学会大会.

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(2019). ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. In ACM SIGGRAPH 2019 Emerging Technologies..

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(2019). Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems.

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(2019). Transcalibur: A weight shifting virtual reality controller for 2d shape rendering based on computational perception model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.

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(2018). タッチスクリーンでの擬似触力覚提示による注意誘導. In 日本バーチャルリアリティ学会論文誌.

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(2018). Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion. In ACM SIGGRAPH 2018 Emerging Technologies.

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(2018). Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications.

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(2017). Magic table: deformable props using visuo haptic redirection. In SIGGRAPH Asia 2017 Emerging Technologies.

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Experience

 
 
 
 
 
Research Assistant
Jan 2022 – Present Tokyo
Research about human machine integration at Superception Lab
 
 
 
 
 
Prototype Engineer
Mar 2019 – May 2021 Tokyo
Prototyping of glowing props for live performance
 
 
 
 
 
xR Engineer Intern
Oct 2018 – Dec 2018 Tokyo
Developing the VR app that lets you experience moon skiing and the AR app to learn how to check server with zSpace.
 
 
 
 
 
Smartphone Application Developers
Sony Music Communications Inc.
Feb 2018 – Oct 2018 Tokyo
Developing Butaimeguri, the AR app that enables you to take photos with anime characters where they have been set.

Skills

3D Modeling

Fusion360 Blender

VR applications

Unity

Circuit design

easyEDA

Statistics

R python

Robot simulation

ROS Gazebo

Accomplish­ments

Contact