Takeru Hashimoto

Takeru Hashimoto

Project Assistant Professor

Cyber Interface Lab @ UTokyo

About Me

Takeru Hashimoto (japanese name: 橋本 健) is currently a project assistant professor at the Cyber Interface Laboratory in The University of Tokyo in Japan. He is studying computer science, human computer interaction and robotics in the graduate school of The University of Tokyo. He received his Ph.D. in information science and technology, master’s degree in information science and technology and bachelor’s degree in mechano-informatics engineering from The University of Tokyo in 2023, 2020 and 2018 respectively. His awards include the Young Researcher’s Award from the virtual reality society of Japan and the Honorable Mention Award in SIGCHI. His current research area is Virtual / Augmented Reality of haptics and Human-Augmentation.

Download my resumé here.

  • Haptic Display
  • Human Augumentation
  • Embodiment
  • Computational Perception
  • Ph.D. in Information Science and Technology, 2023

    Graduate School of Information Science and Technology, The University of Tokyo

  • Master in Information Science and Technology, 2020

    Graduate School of Information Science and Technology, The University of Tokyo

  • BSc in Mechano-informatics, 2018

    The University of Tokyo


(2023). SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement. In ACM SIGGRAPH 2023 Emerging Technologies (SIGGRAPH ‘23).

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(2023). Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model. in IEEE Computer Graphics and Applications.

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(2022). MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control. In The 35th Annual ACM Symposium on User Interface Software and Technology (UIST'22) | Best Demo Honorable Mentions Award.

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(2021). Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. In Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2019). 多様な形状知覚を提示するトルクフィードバックVRコントローラ. In 第24回バーチャルリアリティ学会大会 | Young Researcher’s Award.


(2019). ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. In ACM SIGGRAPH 2019 Emerging Technologies..

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(2019). Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems.

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(2019). Transcalibur: A weight shifting virtual reality controller for 2d shape rendering based on computational perception model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems | Best Paper Honorable Mentions Award.

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(2018). タッチスクリーンでの擬似触力覚提示による注意誘導. In 日本バーチャルリアリティ学会論文誌.

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(2018). Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion. In ACM SIGGRAPH 2018 Emerging Technologies.

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Research Assistant
Jan 2022 – Sep 2023 Tokyo
Research about human machine integration at Cybernetic Humanity Lab
Prototype Engineer
Mar 2019 – May 2021 Tokyo
Prototyping of glowing props for live performance
xR Engineer Intern
Oct 2018 – Dec 2018 Tokyo
Developing the VR app that lets you experience moon skiing and the AR app to learn how to check server with zSpace.
Smartphone Application Developers
Sony Music Communications Inc.
Feb 2018 – Oct 2018 Tokyo
Developing Butaimeguri, the AR app that enables you to take photos with anime characters where they have been set.


3D Modeling

Fusion360, Blender

VR applications


Circuit design



R, Python

Robot simulation

ROS, Gazebo


Best Demo Honorable Mention Award
ACT-X Hardware for Resilience
Shcolarship for AI talent from Toyota and Dwango
Shcolarship for AI talent from Toyota and Dwango