The shape of the grasping object as perceived by humans is affected by the moment of inertia of the object and its appearance. In this project, we developed a handheld VR controller “Transcalibur” that can reproduce the sensation of holding various virtual objects by moving the positions of the two weights.
The relationship between the position of the weight and the perceived shape of the device is formulated using a data-driven method to optimize the position of the weight of the device for the appearance of a given virtual object.
By moving the two weighted modules in polar coordinates in a two-dimensional plane, Transcalibur changes its own moment of inertia.
Computational Perception Model
In order to generate real sensations with various objects in the virtual environment, it is necessary to know the relationship between the “position of the weight” and the “shape that humans actually perceive”. However, this relationship has not been established as a theory.
Therefore, we collected a large amount of paired data of “actual human shape perception” for Transcalibur’s “weight position” and formulated a mathematical model of human shape perception by performing multiple regression analysis.
Honorable Mention at CHI2019
『ブルーサーマル』的VR超初心者入門漫画 その3＞＞「で、結局のところVRの正体ってなんですか？」 CGWORLD.jp 2018.10